Advanced Scratch Programming Guide
đź“‚ Variables and Lists
Variables and lists are key to advanced projects:
- Use lists as arrays for storing game data (e.g., enemy health, positions).
- Simulate multi-dimensional arrays by having one list store references to others.
- Keep “global” variables for shared state and “local” variables for temporary use.
- Optimize by reusing lists instead of creating new ones mid-project.
Example: Use two lists X_Positions and Y_Positions to track dozens of objects without creating separate sprites.
đź“‚ Broadcasting and Synchronization
Broadcasting lets you decouple your scripts:
- Use broadcast and wait when you need scripts to run in sequence.
- Create “event channels” (like GameStart, NextLevel, GameOver).
- Chain broadcasts for state machines (menus → gameplay → results screen).
đź“‚ Clones and Object Management
Cloning allows you to simulate object-oriented behavior:
- Create bullet systems by cloning one sprite multiple times.
- Give each clone unique properties by storing their data in lists indexed by my clone ID.
- Limit clones with conditions to prevent lag (e.g., max 300 clones).
Advanced tip: use a “clone pool” — recycle clones instead of deleting and creating new ones.
đź“‚ Custom Blocks and Abstraction
Custom blocks (functions) make code reusable and clean:
- Use parameters for flexible behaviors (e.g., “moveTo(x, y)”).
- Enable “Run without screen refresh” for faster calculations.
- Build your own math, physics, or AI helper blocks.
đź“‚ Data Structures
Scratch doesn’t have arrays or objects, but you can simulate them:
- Use parallel lists (IDs, positions, health, etc.).
- Serialize complex data as text (e.g., “10,20,30” split into values).
- Build lookup tables for speed (store precalculated values in lists).
đź“‚ AI and Game Mechanics
- Enemy AI: use sensing blocks to detect distance/angle to the player.
- Pathfinding: approximate with grid maps stored in lists.
- Physics: simulate gravity with velocity variables and floor detection.
- Collision detection: compare distances or use overlapping costume checks.
đź“‚ Optimization
Big projects often lag — here’s how to optimize:
- Reduce forever loops. Use broadcasts or timers where possible.
- Group code into fewer scripts that handle multiple objects at once.
- Turn off “draggable” on sprites unless needed.
- Hide calculations inside custom blocks with “run without screen refresh.”
đź“‚ Advanced Graphics
- Use pen extension for drawing shapes, graphs, or dynamic UIs.
- Implement raycasting for pseudo-3D effects.
- Preload assets in costumes for faster switching.
đź“‚ TurboWarp Enhancements
TurboWarp extends Scratch capabilities:
- Run projects at 60fps for smooth visuals.
- Use JavaScript extensions to add new blocks.
- Export as HTML/ZIP to share projects outside Scratch.
- Enable compiler settings for 10x faster performance.
đź“‚ Project Architecture
Large projects require careful planning:
- Separate code into “systems” (input, AI, rendering, sound).
- Keep naming consistent for variables and lists.
- Document code by adding comments to scripts.
- Prototype small features before merging into the main project.
Master these advanced concepts to build large-scale games, simulations, and interactive applications entirely in Scratch.