Advanced Scratch Tutorial

Advanced Scratch Programming Guide

Learn advanced Scratch concepts: Data structures, messaging, clones, optimization, and more.
đź“‚ Variables and Lists

Variables and lists are key to advanced projects:

  • Use lists as arrays for storing game data (e.g., enemy health, positions).
  • Simulate multi-dimensional arrays by having one list store references to others.
  • Keep “global” variables for shared state and “local” variables for temporary use.
  • Optimize by reusing lists instead of creating new ones mid-project.

Example: Use two lists X_Positions and Y_Positions to track dozens of objects without creating separate sprites.

đź“‚ Broadcasting and Synchronization

Broadcasting lets you decouple your scripts:

  • Use broadcast and wait when you need scripts to run in sequence.
  • Create “event channels” (like GameStart, NextLevel, GameOver).
  • Chain broadcasts for state machines (menus → gameplay → results screen).
đź“‚ Clones and Object Management

Cloning allows you to simulate object-oriented behavior:

  • Create bullet systems by cloning one sprite multiple times.
  • Give each clone unique properties by storing their data in lists indexed by my clone ID.
  • Limit clones with conditions to prevent lag (e.g., max 300 clones).

Advanced tip: use a “clone pool” — recycle clones instead of deleting and creating new ones.

đź“‚ Custom Blocks and Abstraction

Custom blocks (functions) make code reusable and clean:

  • Use parameters for flexible behaviors (e.g., “moveTo(x, y)”).
  • Enable “Run without screen refresh” for faster calculations.
  • Build your own math, physics, or AI helper blocks.
đź“‚ Data Structures

Scratch doesn’t have arrays or objects, but you can simulate them:

  • Use parallel lists (IDs, positions, health, etc.).
  • Serialize complex data as text (e.g., “10,20,30” split into values).
  • Build lookup tables for speed (store precalculated values in lists).
đź“‚ AI and Game Mechanics
  • Enemy AI: use sensing blocks to detect distance/angle to the player.
  • Pathfinding: approximate with grid maps stored in lists.
  • Physics: simulate gravity with velocity variables and floor detection.
  • Collision detection: compare distances or use overlapping costume checks.
đź“‚ Optimization

Big projects often lag — here’s how to optimize:

  • Reduce forever loops. Use broadcasts or timers where possible.
  • Group code into fewer scripts that handle multiple objects at once.
  • Turn off “draggable” on sprites unless needed.
  • Hide calculations inside custom blocks with “run without screen refresh.”
đź“‚ Advanced Graphics
  • Use pen extension for drawing shapes, graphs, or dynamic UIs.
  • Implement raycasting for pseudo-3D effects.
  • Preload assets in costumes for faster switching.
đź“‚ TurboWarp Enhancements

TurboWarp extends Scratch capabilities:

  • Run projects at 60fps for smooth visuals.
  • Use JavaScript extensions to add new blocks.
  • Export as HTML/ZIP to share projects outside Scratch.
  • Enable compiler settings for 10x faster performance.
đź“‚ Project Architecture

Large projects require careful planning:

  • Separate code into “systems” (input, AI, rendering, sound).
  • Keep naming consistent for variables and lists.
  • Document code by adding comments to scripts.
  • Prototype small features before merging into the main project.

Master these advanced concepts to build large-scale games, simulations, and interactive applications entirely in Scratch.